Games and learning

Results: 412



#Item
1412013 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) November 3-7, 2013. Tokyo, Japan Acquiring Task Models for Imitation Learning through Games with a Purpose

2013 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) November 3-7, 2013. Tokyo, Japan Acquiring Task Models for Imitation Learning through Games with a Purpose

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Source URL: ai.uni-bremen.de

Language: English - Date: 2015-02-27 08:44:42
142Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning Benjamin Walther-Franks1, Jan Smeddinck1, Peter Szmidt1, Andrei Haidu2, Michael Beetz2, Rainer Malaka1 1

Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning Benjamin Walther-Franks1, Jan Smeddinck1, Peter Szmidt1, Andrei Haidu2, Michael Beetz2, Rainer Malaka1 1

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Source URL: ai.uni-bremen.de

Language: English - Date: 2015-02-27 08:42:08
143Tech., Inst., Cognition and Learning, Vol. 4, ppReprints available directly from the publisher Photocopying permitted by license only © 2006 Old City Publishing, Inc. Published by license under the OCP Science i

Tech., Inst., Cognition and Learning, Vol. 4, ppReprints available directly from the publisher Photocopying permitted by license only © 2006 Old City Publishing, Inc. Published by license under the OCP Science i

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Source URL: peterfadde.com

Language: English - Date: 2011-12-07 17:51:55
144BEST PRACTICES FOR USING GAMES & SIMULATIONS IN THE CLASSROOM Guidelines for K–12 Educators JANUARY 2009

BEST PRACTICES FOR USING GAMES & SIMULATIONS IN THE CLASSROOM Guidelines for K–12 Educators JANUARY 2009

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Source URL: www.siia.net

Language: English - Date: 2009-04-25 13:05:53
1452nd INTERNATIONAL GAME DESIGN AND TECHNOLOGY WORKSHOP (GDTWBuilding the Case for Video Games in Music Education

2nd INTERNATIONAL GAME DESIGN AND TECHNOLOGY WORKSHOP (GDTWBuilding the Case for Video Games in Music Education

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Source URL: www.cri.ensmp.fr

Language: English - Date: 2004-11-30 09:55:28
146Alice in Australia  Story Six : Game Play Improve Your Literacy – Suggested Activities Fun and Games In this episode, Alice talks about playing

Alice in Australia Story Six : Game Play Improve Your Literacy – Suggested Activities Fun and Games In this episode, Alice talks about playing

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Source URL: www.inanimatealice.edu.au

Language: English - Date: 2012-09-30 15:03:48
147Guide  The MidlandsIreland.ie brand promotes awareness of the Midland Region across four pillars of Living, Learning, Tourism and Enterprise. MidlandsIreland.ie Gateway to Tourism has produced this

Guide The MidlandsIreland.ie brand promotes awareness of the Midland Region across four pillars of Living, Learning, Tourism and Enterprise. MidlandsIreland.ie Gateway to Tourism has produced this

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Source URL: www.midlandsireland.ie

Language: English - Date: 2014-09-17 06:59:27
148Using immersive 3D computer games to help engage learners and deliver skill sets Mark O’Rourke Victoria University Abstract Games-based training has the potential to improve engagement and skill development

Using immersive 3D computer games to help engage learners and deliver skill sets Mark O’Rourke Victoria University Abstract Games-based training has the potential to improve engagement and skill development

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Source URL: avetra.org.au

Language: English - Date: 2013-04-29 22:45:53
149ANNUAL REVIEWINSPIRING GLASGOW’S CITIZENS & VISITORS TO LEAD RICHER & MORE ACTIVE LIVES THROUGH CULTURE, SPORT AND LEARNING.

ANNUAL REVIEWINSPIRING GLASGOW’S CITIZENS & VISITORS TO LEAD RICHER & MORE ACTIVE LIVES THROUGH CULTURE, SPORT AND LEARNING.

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Source URL: www.glasgowlife.org.uk

Language: English - Date: 2012-09-28 03:16:04
150A systematic literature review of empirical evidence on computer games and serious games

A systematic literature review of empirical evidence on computer games and serious games

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Source URL: www.jenjenson.com

Language: English - Date: 2013-09-25 15:18:30